Kyle Worcester-Moore
  1. Raymarching SDF Graphics Demo

Web Graphics Experiments

#Web#GLSL#Graphics

For the UCSC computer graphics course, I wanted to explore graphics technologies beyond the traditional polygonal raster pipeline that powers most real-time 3D visualizations today. I decided to try to recreate an efficient form of ray tracing called ray marching in the browser using WebGL paired with a trackpad gesture based modeling flow. This project was all about learning for me, so the end website is not as polished as I would normaly do, but I think it nicely shows the power of alternative realtime rendering and modeling modalities.

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